![]() There are a few changes you can make to your starting settings that will ease your journey. Starting a New Career Difficulty settings Drop tonnage starts at 400t and caps out at 1000t with full upgrades. This is limited by a max tonnage limit which increases with Argo upgrades. You can now drop up to 8 mechs and four vehicles. ![]() There will be an entire section dedicated to this, don't worry. Vehicles are scary, but have significant weak spots that can be exploited.Reworked skills: BTA has a totally reworked skill system with multiple abilities for Mech and Vehicle pilots.Armor types have weight and armor related effects but cost "dynamic slots" that are redistributed automatically around the mech.Heat sink kits of various types must match the heat sinks you are trying to use.Small engines require you to mount external heat sinks (but are free, weight-wise). Core sizes determine how fast you can go and how many bonus internal or required external heat sinks you can fit.XL engines free up weight but kill the 'Mech if a side torso is lost.Read the in-game descriptions carefully, but in brief: Mech Engineer: There are many, MANY more options available to you.These are those circles you will see under some mechs. Alongside Guardian ECM there are a variety of options that confer defense, view range and sensor bonuses. ECM: ECM no longer makes you "invisible" and instead provides flat defense bonuses in an area.Weapons on arms cannot be used when punching, weapons on the legs (yes, that's a thing) cannot be used while kicking and no weapons fire on a charge. All weapons that are not AOE or that have a minimum range can fire in melee, but are limited by where on the mech they are. Melee: A great many changes, but in brief: kicking and charging are now options.Called shots can be re-enabled by the rank 8 Gunnery skill Precision Master or certain Fire Control Systems. Precision Strikes: Precision Strikes no longer allows targeting of individual components, instead conferring a flat bonus to hit.See the Game Mechanics page for more info. Movement speed reductions, accuracy penalties, internal component damage, and ammunition cookoffs are now all possible consequences of overheating too much as well as the original shutdowns. Heat: Heat has been overhauled significantly and made much more deleterious.This confers a +/- bonus/penalty per 15 ton difference between the two 'Mechs shooting at one another, to a maximum of +/- 5 bonus/penalty to accuracy. Size Delta: Larger 'Mechs have difficulty hitting smaller 'Mechs and smaller 'Mechs have a bonus to hit larger ones.Positioning: Height matters, conferring a bonus to hit target below you and a penalty to hit targets higher up than you.They can also be sent into battle with injuries, with obvious risks. ![]() When a pilot is injured (either through a cockpit hit, falling over, losing a side torso etc.) on top of losing a pip of health they can suffer from dynamic injuries with different effects, including bleedouts (this kills the pilot. Things that influence panic include being shot, being flanked and being the only pilot left in a lance.
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